My Little Pony: Friendship is Magic - In The Groove 2 theme

Read First!!!
This theme has meshes with shading effects that cannot be handled by the original RoXor ITG2 hardware!
There are two original "Boxor" actually for legit ITG2 hardware:
- the "Dedicated Boxor" unit, featuring an Intel Pentium4 2.8Ghz and a GeForce 5200 video card
- the "Upgrade Kit Boxor" unit, featuring an AMD Athlon XP 2800+ or 3200+ with GeForce MX440 video on board
Both video card are too slow for meshes used in this theme! minimum requirement for a 60fps performance is a GeForce 6 series or AMD X1300 series
If your hardware matches those requirements you can continue,
otherwise I strongly recommend you to don't install! (you can always install it for testing, but general performance will be choppy and slow!)

Ok, let's continue...

For correct working follow those instructions step by step:
1 - Extract the "My Little Pony.zip" file in "Themes" folder (the folder "My Little Pony" will be created)
2 - Extract the "NoteSkins.zip" file in your main ITG2 folder (the files will be written into "NoteSkins" folder)
3 - Extract the "Mine NoteSkins.zip" file in "Noteskins" folder (the files will be written into "dance" folder)
4 - Extract the "Fonts.zip" file in "Themes\fallback" folder (the folder "Fonts" will be created)

This theme has metrics changes and lua file that contain for run:

1 - Couple Noteskins scripts

2 - necessary scripts for running all of WinDEU's mod tournaments and Kytsune's SRT packs
so there's no need to worry about breaking those if you also own precedent WinDEU's scripts

This it means it has the GameplayControl.lua file inside the scripts folder, the relative add-on code in Metrics.ini under [ScreenGameplay] (see below)

3 - Japanese and Korean complete Stepmania 5 font set, fixed and resized for working in ITG2

Those are the add-ons for japanese and korean font:

in _16px fonts.ini:
,_japanese 24px,_korean 24px

and in _20px fonts.ini:
,_japanese 24px,_korean 24px
,_asian 24px

4 - Some codes to insert credits, enter operator's menu and other stuff
if you don't want some codes, simply disable them in "metrics.ini", removing those you dislike
[ScreenTitleMenu]
CodeNames=GoodEnding,ShadowBoxLights,Records,SongMenu,InstantFailOffCourse,Toasty,Credit



below here there are the Metrics that were added under [ScreenGameplay]

# ====================================
# SRT 9 Stage 3 -- Beat 0 at 0.016
# ====================================

PlayerP1StageThreePartOneCommand=sleep,7.618;zoomx,1.5;linear,0.5;zoomx,1;sleep,7.5;accelerate,0.25;skewx,0.2;decelerate,0.25;skewx,0;sleep,7;decelerate,0.5;rotationx,360;sleep,12;linear,0.45;zoomy,1.5;addy,100;linear,0.05;zoomy,1;addy,-100;sleep,9.5;skewx,0.2;sleep,0.25;skewx,-0.2;sleep,0.25;skewx,0;zoomy,0.5;sleep,1.5;skewx,0.2;zoomy,1;sleep,0.25;skewx,-0.2;sleep,0.25;zoomx,0.5;skewx,0;sleep,1.5;zoomx,1;skewx,0.2;sleep,0.25;skewx,-0.2;sleep,0.25;skewx,0;sleep,1.5;skewx,0.2;sleep,0.062;skewx,-0.2;sleep,0.063;skewx,0.4;sleep,0.062;skewx,-0.4;sleep,0.063;skewx,0;sleep,4.25;queuecommand,StageThreePartTwo
PlayerP2StageThreePartOneCommand=sleep,7.618;zoomx,1.5;linear,0.5;zoomx,1;sleep,7.5;accelerate,0.25;skewx,0.2;decelerate,0.25;skewx,0;sleep,7;decelerate,0.5;rotationx,360;sleep,12;linear,0.45;zoomy,1.5;addy,100;linear,0.05;zoomy,1;addy,-100;sleep,9.5;skewx,0.2;sleep,0.25;skewx,-0.2;sleep,0.25;skewx,0;zoomy,0.5;sleep,1.5;skewx,0.2;zoomy,1;sleep,0.25;skewx,-0.2;sleep,0.25;zoomx,0.5;skewx,0;sleep,1.5;zoomx,1;skewx,0.2;sleep,0.25;skewx,-0.2;sleep,0.25;skewx,0;sleep,1.5;skewx,0.2;sleep,0.062;skewx,-0.2;sleep,0.063;skewx,0.4;sleep,0.062;skewx,-0.4;sleep,0.063;skewx,0;sleep,4.25;queuecommand,StageThreePartTwo

PlayerP1StageThreePartTwoCommand=linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0;sleep,4;linear,0.5;rotationy,360;sleep,1.5;linear,0.5;rotationy,0;sleep,1.0;zoom,1.25;linear,0.25;zoom,1;sleep,0;zoom,1.25;linear,0.25;zoom,1;sleep,8;linear,1.5;rotationy,45;linear,0.5;rotationy,0;sleep,0;linear,1.5;rotationy,-45;linear,0.5;rotationy,0
PlayerP2StageThreePartTwoCommand=linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0.2;linear,0.5;skewx,-0.2;linear,0.5;skewx,0;sleep,4;linear,0.5;rotationy,360;sleep,1.5;linear,0.5;rotationy,0;sleep,1.0;zoom,1.25;linear,0.25;zoom,1;sleep,0;zoom,1.25;linear,0.25;zoom,1;sleep,8;linear,1.5;rotationy,45;linear,0.5;rotationy,0;sleep,0;linear,1.5;rotationy,-45;linear,0.5;rotationy,0

# ====================================
# SRT 9 Extra Stage -- Beat 0 at 6.261
# ====================================

# Start: 0.000
# Total: 24.842
PlayerP1ExtraQueueCommand=sleep,24.842;queuecommand,Syncopate
PlayerP2ExtraQueueCommand=sleep,24.842;queuecommand,Syncopate

# Start: 24.842
# Total: 23.226
PlayerP1SyncopateCommand=linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0;sleep,12.341;queuecommand,SpinStops
PlayerP2SyncopateCommand=linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0;sleep,12.341;queuecommand,SpinStops

# Start: 48.068
# Total: 78.959
PlayerP1SpinStopsCommand=linear,0.096;rotationy,360;sleep,0.194;linear,0.096;rotationx,360;sleep,4.258;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,1.064;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,1.065;decelerate,0.29;rotationz,180;accelerate,0.097;rotationz,360;sleep,4.258;linear,0.096;rotationz,0;sleep,0.194;linear,0.096;rotationx,0;sleep,0;rotationy,0;rotationz,0;sleep,24.381;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,0.678;decelerate,0.385;rotationz,360;sleep,0;rotationz,0;queuecommand,Swing
PlayerP2SpinStopsCommand=linear,0.096;rotationy,360;sleep,0.194;linear,0.096;rotationx,360;sleep,4.258;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,1.064;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,1.065;decelerate,0.29;rotationz,180;accelerate,0.097;rotationz,360;sleep,4.258;linear,0.096;rotationz,0;sleep,0.194;linear,0.096;rotationx,0;sleep,0;rotationy,0;rotationz,0;sleep,24.381;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,0.678;decelerate,0.385;rotationz,360;sleep,0;rotationz,0;queuecommand,Swing

# Start: 127.027
# Total: 24.774
PlayerP1SwingCommand=sleep,40.254;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,0;x,SCREEN_CENTER_X;queuecommand,Zooming
PlayerP2SwingCommand=sleep,40.254;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,40;x,SCREEN_CENTER_X+120;decelerate,0.774;rotationy,-40;x,SCREEN_CENTER_X-120;decelerate,0.774;rotationy,0;x,SCREEN_CENTER_X;queuecommand,Zooming

# Start: 151.801
# Total: 37.162
PlayerP1ZoomingCommand=linear,10.839;zoomx,2;decelerate,0.097;zoomx,1;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,0.677;decelerate,0.385;rotationz,360;sleep,0;rotationz,0;sleep,24.775;queuecommand,Syncopate2
PlayerP2ZoomingCommand=linear,10.839;zoomx,2;decelerate,0.097;zoomx,1;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,10;decelerate,0.097;rotationz,-10;decelerate,0.097;rotationz,0;sleep,0.677;decelerate,0.385;rotationz,360;sleep,0;rotationz,0;sleep,24.775;queuecommand,Syncopate2

# Start: 188.963
# Total: 24.774
PlayerP1Syncopate2Command=linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0;sleep,13.889;queuecommand,IceAttack
PlayerP2Syncopate2Command=linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.291;skewx,-0.25;linear,0.292;skewx,0.25;linear,0.194;skewx,-0.25;linear,0.195;skewx,0;sleep,13.889;queuecommand,IceAttack

# Start: 213.737
# Total: 12.387
PlayerP1IceAttackCommand=decelerate,0.774;rotationy,720;sleep,0.774;decelerate,0.774;rotationy,0;sleep,0.774;decelerate,0.774;rotationy,720;sleep,0.774;decelerate,0.774;rotationy,0;sleep,0.774;decelerate,0.774;rotationz,-720;sleep,0.774;decelerate,0.774;rotationz,0;sleep,0.774;decelerate,0.774;rotationz,-720;sleep,0.774;decelerate,0.774;rotationz,0;sleep,0.774;
PlayerP2IceAttackCommand=decelerate,0.774;rotationy,720;sleep,0.774;decelerate,0.774;rotationy,0;sleep,0.774;decelerate,0.774;rotationy,720;sleep,0.774;decelerate,0.774;rotationy,0;sleep,0.774;decelerate,0.774;rotationz,-720;sleep,0.774;decelerate,0.774;rotationz,0;sleep,0.774;decelerate,0.774;rotationz,-720;sleep,0.774;decelerate,0.774;rotationz,0;sleep,0.774;

#======================================================#
#======================================================#
#======================================================#
#======================================================#
#======================================================#
#======================================================#

PlayerP1OnCommand=@GetPlayfield("1")
PlayerP2OnCommand=@GetPlayfield("2")
LifeP1OnCommand=@GetLifebar("1")
LifeP2OnCommand=@GetLifebar("2")
ScoreP1OnCommand=@GetScore("1")
ScoreP2OnCommand=@GetScore("2")

PlayerP1LowVibrateCommand=vibrate;EffectMagnitude,5,5,0
PlayerP2LowVibrateCommand=vibrate;EffectMagnitude,5,5,0
PlayerP1MidVibrateCommand=vibrate;EffectMagnitude,15,15,0
PlayerP2MidVibrateCommand=vibrate;EffectMagnitude,15,15,0
PlayerP1HighVibrateCommand=vibrate;EffectMagnitude,30,50,0
PlayerP2HighVibrateCommand=vibrate;EffectMagnitude,30,50,0
PlayerP1StopCommand=@Stop()
PlayerP2StopCommand=@Stop()

PlayerP1WagInfinityCommand=@WagInfinity()
PlayerP2WagInfinityCommand=@WagInfinity()
PlayerP1WagMovieCommand=@WagMovie()
PlayerP2WagMovieCommand=@WagMovie()
PlayerP1BounceCommand=@Bounce()
PlayerP2BounceCommand=@Bounce()
PlayerP1Vibrate1Command=@Vibrate1()
PlayerP2Vibrate1Command=@Vibrate1()
PlayerP1Vibrate2Command=@Vibrate2()
PlayerP2Vibrate2Command=@Vibrate2()

PlayerP1NecrofantasiaPart1Command=@NecrofantasiaPart1()
PlayerP1NecrofantasiaPart2Command=@NecrofantasiaPart2()
PlayerP1NecrofantasiaPart3Command=@NecrofantasiaPart3()
PlayerP2NecrofantasiaPart1Command=@NecrofantasiaPart1()
PlayerP2NecrofantasiaPart2Command=@NecrofantasiaPart2()
PlayerP2NecrofantasiaPart3Command=@NecrofantasiaPart3()

PlayerP1Vib1Command=@Vib1()
PlayerP2Vib1Command=@Vib1()
PlayerP1VibSpootyCommand=@VibSpooty()
PlayerP2VibSpootyCommand=@VibSpooty()
PlayerP1RapidwagCommand=@Rapidwag()
PlayerP2RapidwagCommand=@Rapidwag()
PlayerP1Rapidwag2Command=@Rapidwag2()
PlayerP2Rapidwag2Command=@Rapidwag2()

PlayerP1PhantasmPartOneACommand=@PhantasmPartOneA()
PlayerP2PhantasmPartOneACommand=@PhantasmPartOneA()
PlayerP1PhantasmPartOneBCommand=@PhantasmPartOneB()
PlayerP2PhantasmPartOneBCommand=@PhantasmPartOneB()
PlayerP1PhantasmPartTwoCommand=@PhantasmPartTwo()
PlayerP2PhantasmPartTwoCommand=@PhantasmPartTwo()
PlayerP1PhantasmPartThreeACommand=@PhantasmPartThreeA()
PlayerP2PhantasmPartThreeACommand=@PhantasmPartThreeA()
PlayerP1PhantasmPartThreeBCommand=@PhantasmPartThreeB()
PlayerP2PhantasmPartThreeBCommand=@PhantasmPartThreeB()
PlayerP1PhantasmPartThreeCCommand=@PhantasmPartThreeC()
PlayerP2PhantasmPartThreeCCommand=@PhantasmPartThreeC()
